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THE GAME OF K-POP

COMEBACK CAMPAIGN AND LP

For a fictional project I created an LP cover, and parts of a campaign for a K-POP artist. The concept behind this work was "the game of k-pop". After having done research into the industry and the artist I found out that there were a lot of unrealistic demands that artists had to follow in order to become "idols". This artist however had a history of rebellion against these norms and was kicked from her label because of it.
This release was her comeback.
For the artwork I wanted to create a mixture of a 2D and 3D feeling. The chess pieces being the 2D ones. I wanted to do this because part of the demands that labels had would be to change their appearance drastically. This to me made it feel like they had to become a fake version of themselves. For the colors I went for bright pinks to symbolize the always happy and energetic feeling that k-pop has contrasting this with fog and broken pieces to show the reality.
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To keep up with the theme I designed a poster that contains a puzzle which when solved spells out 'ascent.hyn' which would lead the player to the next step of the game to be able to access tickets to her exclusive concert.
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once all challenges had been finished the first few players would receive an exclusive V.I.P ticket. This ticket contains a scratch off which would give you the chance to win the album and a limited edition hoodie.
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THE PROCESS

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Since I don't listen to the K-pop genre and didn't know much about it I started out with a research where I took a good look into the industry, why it's so popular, the korean culture and some of the other k-pop idols.
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From there I went ahead and researched the artist whomst I was going to design the products for. I made sure to not only look at who she is but to also look at the way she presents herself. I did this through multiple moodboards. From there I created my own which I used as a guide to create the LP cover.
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To get inspired I watched some
k-pop music videos made by her and other artists. I took screenshots from these video's to capture the scenes that I liked most. I did the same for some album covers.
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During the design process I created multiple versions and even completely different covers. I pitched these to my peers and professionals to get their opinions. I then took their feedback and used it in my final product.
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I took the same approach to the poster but made sure to test out the puzzle with multiple people to make sure it's not too hard and not too easy.
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